Effect cannot occur more often than once every 90 seconds. The illusion will take a portion of your incoming damage and lasts for 6 seconds. 2 Pieces: Create an illusion with 40% of your Life when you use a Buff skill.The illusion takes a portion of your incoming damage. Create an illusion when you use a Buff skill. 6 Pieces: Damage dealt to enemies in the encircling is increased by 12%.4 Pieces: Damage dealt to enemies in the encircling is increased by 6%.Enemies take 24% of your damage every second they remain within the area. 2 Pieces: Create a doomed encircling around you that lasts 6 seconds when you use a Control skill.Enemies take damage every second they remain within the area. Create a doomed encircling around you when you use a Control skill. 6 Pieces: The tornado stuns all nearby enemies for 2 seconds when it dissipates.4 Pieces: The tornado stuns all nearby enemies for 1 second when it dissipates.2 Pieces: When Thousand Winds deactivates you send forth a tornado, knocking away and dealing 150% of your damage to any enemies in its path.When Thousand Winds deactivates you send forth a tornado, knocking away and damaging any enemies in its path. 6 Pieces: Movement Speed of enemies in the dark field is reduced by 60% for 3 seconds.4 Pieces: Movement Speed of enemies in the dark field is reduced by 60% for 1.5 seconds.2 Pieces: When you deal continuous damage to an enemy, a dark field will appear under them, dealing 24% of your damage every second for 6 seconds to any enemies that remain in the area.When you deal continuous damage to an enemy, a dark field will appear under them, dealing additional continuous damage to any enemies that remain in the area. You will need at least 2 pieces for an effect to become active. Here you can find an overview of the properties and their effects, starting with the positive properties and their n-piece bonuses. Cursed items have new properties - positive and negative.
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